Dark Strike Fighter
DARK 7

Dark Strike Fighter

  • ATK:
  • 2600

  • DEF:
  • 1800

  • View:
  • 4018




1 Tuner + 1 or more non-Tuner monsters During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 43
Deck 46

Dark Strike Fighter — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Dark Strike Fighter is a 2600-ATK Level 7 Synchro whose only effect is a once-per-turn Main Phase 1 tribute that deals damage equal to the tributed monster's Level x 200. The text gives it a finisher role, not a board-building or interaction role, and the evidence has no combo boards to show it converting resources into value. Its high ATK and 400-deck presence earn nothing on their own: the presence reflects a generic Synchro staple in Crystron-style decks, and the score is held down by the absence of combo evidence and the modest, tribute-gated damage output.

Axis scores

Axis Score Evidence
Accessibility 55 Extra Deck Synchro reached through the Synchro routes in its 400-deck sample, but no searcher or starter data exists to confirm how reliably it is reached (observed deck presence, inferred route).
Combo & Conversion 30 Text describes a one-shot damage burn of Level x 200 gated by a tribute, with zero recorded combo boards to confirm what it converts into (inferred from text, no combo data).
Resource Economy 25 The tribute is a monster cost and the damage produces no card advantage or refuel, so the card is roughly a one-for-one cost trade at best (verified from text).
Effect & Interaction 10 No negation, removal, or hand-trap effect is printed; the only effect is damage to the opponent (verified from text).
Material Utility 25 Synchro monsters are not generic material and no material role combo data is supplied, so material value is weak and unproven (inferred from text, no combo data).
Resilience & Flexibility 35 A single once-per-turn tribute activation with no recursion or redundancy, which makes it easy to shut off with one response (inferred from text).
Deck-Building Efficiency 60 Runs one copy in almost every deck (avg 1.02 copies), occupies a single Extra Deck slot, and carries no garnet or lock restriction (observed in deck data).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 43, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 7 Synchro body that fits many Synchro routes
  • One-copy, low-cost slot with no garnet or lock restriction
  • Once-per-turn damage finisher that needs no extra card to activate beyond a tribute

Weaknesses

  • Damage is capped by a Level x 200 formula and gated by a tribute
  • No board-building, negation, removal, or card advantage in the text
  • No recorded combo boards, so its conversion value is unproven

Counters / choke points

  • Negation of the Synchro summon or of the activation (inferred from text, no interaction data supplied)

Best use

Utility finisher in Synchro decks. Decks: Crystron, Cyber Dragon, Kashtira, Speedroid. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 7 Synchro, 2600 ATK, DARK Machine, with a Tuner plus one or more non-Tuner requirement (card text); Once-per-turn Main Phase 1 tribute that deals damage equal to the tributed monster's Level x 200 (card text); Runs one copy in nearly every deck in the sample (avg 1.02 copies, 393 of 400 at one copy)
  • Observed: Present in 400 of 400 sampled decks, spread across 76 distinct archetypes (deck data); Frequent partners include Ash Blossom & Joyous Spring (80.8%) and Foolish Burial (74%) (deck data); Junk inclusion 66.7% across a single archetype with a tiny sample, typical 1 copy (usage statistics)
  • Inferred: Damage finisher role with weak board conversion, derived from text and the absence of combo starter or payoff data; Synchro material value is limited, inferred from text; Vulnerable to a single negation because the effect is one activation per turn
  • Data gaps: no combos supplied, so combo conversion and starter role/material role roles are text-only inference no guides supplied usage statistics covers one archetype (Junk) with a small sample no banlist token; assumed 3 copies (unlimited) no searcher or starter route data to confirm accessibility











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